The Pallet Planter project was born to provide a low cost of entry into urban farming. It provides a cheap and readily available way for anyone to get ready to grow a multitude of varieties of plants. The Pallet Planter provides three soil depths: 4, 10, and 18″ of soil for starting a plant, medium sized herbs, and large food produce. The Pallet Planter is currently undergoing rapid testing and development. Here is my process documentation.

My studio this semester is called RapidType – and we’ve got a nice website set up to track our progress. The premise of the studio is simple: make rapid prototyped structures both economically viable and aesthetically pleasing. It’s interesting that the successful prefab structures today aren’t well designed, and the well designed structures aren’t successful. We’re investigating both of these means and we will culminate in a fully fabricated small structure. Track our progress at RapidType.net.
I’m working now with San Francisco Museum of Modern Art to create a 3D reconstruction and narrative of Villa Stein, a Corbusier home commissioned by the Steins in Paris, 1926. Here’s a sneak peak of a 3D construction modeled with a photo reference. The piece will walk a line between historical reconstruction and 3D analysis.
For a guy like me, it doesn’t get any better than this. Prototyping threaded nuts (to convert radial to linear motion), prototyping software, and printing parts all in one video.
In 2008 I completed a project based on a detailed mapping and analysis of Angel Island in the San Francisco Bay Area.
The project draws relationship with Angel Island as a window into the past of San Francisco: 100 years into the past. The mapping then posits that if San Francisco is in a historical relationship with Angel Island, then Angel Island will be urbanized, and will be terraformed to deal with urban density like San Francisco.
Also 2008, this project situates a Hotel, Gym, Cafe, and Dance Club into lower Manhattan. Prior analysis for this work includes New York Mapping.
This design project was born to understand the inner workings of the padlock, and to develop a notation system to engage the viewer and provide a guide to beat a pad lock.

Master Break by Mark Edward Campos is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License.
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